Type the name of a country or its country tag into the search box to search. The Yucatan states of Xiu and Cocomes find themselves in more strategic positions, but the southern states are not that much more difficult. A player with Please help with verifying or updating this infobox. Last I checked, you needed 5 cored provinces in a colonial region before a colonial nation to form.If you gave a ton of provinces to a colonial nation, they still have to core it, and it takes them time. The locals were so easy to walk over, I don't understand why the rebels are weighted to be Did the provinces go to a colonial nation, or did you just annex a bunch of provinces and are sitting on a bunch of overextension? Although colonization is the safest method for expansion, lack of technology and the tropical terrain will significantly reduce the growth of colonies. This will, however, only slow their progress and provide a larger window of time during which the Maya can begin to build a presence in Indonesia and the Pacific. Further expansion in the Americas will rely on extensive colonization, which can be done in tandem with conquests of other regions.

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It all seemed to be going so well. Its historical capitals were Guatemala City and San Salvador. The site may not work properly if you don't If you do not update your browser, we suggest you visit Press J to jump to the feed. Consider that be an artillery unit. Reforming the Mayan religion will jump the empire's technology levels to 75% of their neighbors and eliminate the penalties from unembraced institutions, in addition to allowing the Mayans to adopt later institutions normally. Everything within the Mexico colonial region is still considered part of North America, and CNs don't form on the same continent as the capital of your nation.

Developing the production value of provinces will significantly raise income and hasten the spread of institutions later in the game. All rights reserved. Disband your irregular and recruit a proper army. Expanding to 20 cities will require annexing the other Mayan states and Zapotec, so forming an alliance with future prey also means waiting through a truce timer after dissolving the alliance. Press question mark to learn the rest of the keyboard shortcuts Once these steps are complete, Mesoamerica has been united, and the Mayans have filled out some of their idea groups, they will reap the benefits of having a solid economy and powerful military supported by excellent national ideas and one of the best religions in the game. Taking the time to ensure the Nahuatl states are too weak to take advantage of Mayan vulnerability after passing a reform will speed up the pace of conquest in future cycles. )Opening Moves - Ending the Texan Rebellion & Stopping The USALate Game: Struggle with the United States (1870-?) Another option is to force convert the Nahuatl to the Mayan religion. The strategy for all four Mayan states after the first reform is essentially the same. You should have researched the prerequisite techs for colonisation (The establishment of colonial expeditions should prioritise Borneo, given its Depending on whether you retain Texas or not, the late game would look very different. If the Maya are not careful, they could end up in a stalemate or losing war against a powerful overlord - most likely the Aztecs - and their vassals, but forcing Nahuatl enemies to break alliances, release vassals, liberate countries, give up claims, and empty their treasuries will severely leave the heretics divided, weak, and unable to interfere.

When the war is over, you should have achieved 1% national bureaucrats ratio. I was tuscany (grey) and I formed Italy (green) but my colonies are still grey and named "tuscan mexico" "tuscan brazil" etc. Invading their colonies in the region is extremely inconvenient, but can be made easier by constructing a separate Pacific fleet and stationing a few armies on the Pacific coasts of the Americas that can be quickly deployed to Asia and Oceania. I was tuscany (grey) and I formed Italy (green) but my colonies are still grey and named "tuscan mexico" "tuscan brazil" etc. This is The Scourge, a mod that adds a new religion to EU4 that functions as a plague, transforming its followers into strange new forms. Pre-reformation, the Mayans should only raise Diplomacy technology to level 3 in order to get the global settler increase bonus, which will greatly speed up colonization. Or maybe I can only annex like four provinces at a time?Is this 1.7 or something? They cannot embrace institutions without converting to Christianity or reforming the Mayan religion. For example. Upon reaching level 7 Administrative technology and unlocking the second idea group, Administrative points should be invested in development of the capital and other key provinces. The Mayan religious reforms and national ideas are geared towards improving the economy and increasing land combat power, but its only diplomatic bonus is a reduction to aggressive expansion. The long process of diplo-annexation and post-reform truce timers with liberated states will burn a lot of valuable time that the Mayans just cannot afford to waste. If you do want to expand, however, this is the time to do it: during truces with the US. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Technically there is also the 6th option that one can wait until either USA drops to secondary power or Texas rises to great power. Then the player should The religious reformation will jump the Mayans ahead to 75% of their western neighbor's technology levels, allow the unification of the Maya and transition to a proper monarchy, and will grant the Mayans all of their neighbor's embraced institutions. At the beginning of the game, there are four Mayan states: Xiu, Kiche, Itza, and Cocomes, listed in descending order of total development.