Skip to content
If a native uprising happens, native regiments equal to the native population in the province (rounded to the nearest thousand) will appear and attack any military units in the province, or begin a siege of the province if there are no military units stationed in it. For city provinces with non-Pagan religions in "In Nomine" you could use the Religious Rebels to change the province religion into Pagan and then use missionary conversion. Likewise some areas can become a patchwork of colonial regions, none of whom are big enough to allow colonial nations to form and thus like the first category, they will stay under the control of the original colonizer. Religious updates: Nahuatl, Inti, Mayan religions. If the nation owning a colonial region is completely annexed, the colonial region will revert to no nation having a colonial claim, and a new nation can be assigned the region by creating a colonial nation or owning a current colonial nation in the region. It was last verified for Please help with verifying or updating this section. As long as the conditions are met, any nation in the game can spawn colonial nations, from large and wealthy empires like In order to allow a country to spawn colonial nations, its capital must Assuming that the country's capital is outside the colonial regions, then if said country colonizes and cores A colonial power may have multiple colonial nations under its rule. A nation can have multiple colonial nations operating in the same colonial region by fully annexing or inheriting countries which themselves have colonial subjects. In the game, cultures are divided into groups.Each province has one dominant culture, and each country has one primary culture and possibly one or more accepted cultures.. This is because colonized territories overseas can provide large boosts in Any nation can benefit fully from overseas territories, even very distant ones, if they choose to make that Although some uncolonized provinces may be visible at the beginning of the game, much of both land and water is covered by How a nation goes about exploring depends on whether As well, exploration can now be accomplished via the diplomatic action to Share Maps, which will reveal entire regions to the requesting nation at the cost of Native policies allow a nation to decide on their foreign policy regarding indigenous natives in colonizable provinces around the world. The first Idea of Exploration Ideas adds a Colonist. The claim will give a +10 bonus to settler growth for colonizing in that region, while other Catholic nations suffer a -20 penalty to settler growth and a stacking -50 relations penalty with the Papal States and the claimant country. 9 comments. Second, colonial regions can be truly huge, and the colonial nations formed in them may therefore attain great size and power, making them harder to keep under control than anything found on the standard map. Interaction with a colonial nation is done through the Subject Interaction section of the Subject Menu. I havent played EU4 in a few months, and I am noticing that all of my colonies now have whatever religion and culture the natives had. Colonies will also automatically join all wars their overlords are in. It was last verified for Please help with verifying or updating this section. Every province has one dominant culture, and every country has a primary culture with at least one accepted culture. Colonist travel time is a fixed value based on the rules explained above; no events or ideas modify it, Envoy travel time modifier does not have effect on colonists. If the target of this request refuses, then the conflict will escalate to a war between the two overlord countries. eu4 culture and conversion.
This is considered an advanced game mechanic. Similarly you need to be in Iranian culture group to form Mughal; Muscovite, Novgordian or Ryazanian culture to form Russia; Turkish culture to form Rum and so on.Another reason could be that you want to be part of a larger culture group so you have more accepted culture provinces and you can promote more cultures as accepted. Colonists travel across open sea much faster than through land or coastal sea provinces. Provinces colonized in a Colonial Region by a nation will receive the same Using colonial nations or trade companies to produce and control Siberian frontier is a unique colonization system for A nation can choose to expel minorities from a home province to a colony.
Note that unlike force limit, this is applied to each colony individually in the order that they were founded, so the more recent colonies will be saddled with the higher cost multipliers. A newly colonized province will be part of a If the finished colony is in a colonial region, the colonizing nation will retain control of the province until a total of 5 provinces are colonized (or conquered and cored) by that nation in the same colonial region. 200 admin plus more depending on the difference in dev between the two provinces.When you reach the 50% mark on a culture, this button becomes active.