This fog sure isn't natural, and smashing it will dispel the mist in this area, allowing you to see the map. Keep going and the path ahead will become misty...Behold, you've made it to the Witchwood, wherein Quina should lurk... and possibly some witch. Capcom is nice like that. Near its deepest depths is a giant and ancient tree on which has been built a tree house-- the Witch's House, which is hid… It knows you want to open it, and it can't do anything about it. While standing in front of the fallen rock that so eagerly wishes you'd climb on it, remind it that patience is a virtue and head south.Cross a fallen tree that serves as a bridge to the west, and score a Large Coin Pouch (3500 G) along the western end of the log-bridge, then head south again. When they do, just run back and get out of the way... and raise whatever Pawn inevitably decides to try and hug the boulder.Atop the hill the path will turn south. You could also head back to Cassardis and report to Poll... but you'll be coming back to Cassardis soon enough, no need to rush back now. Find the discs, destroy them. Grab its contents-some leg armor or clothing of some sort-and head back west until you find a way down south to lower ground. Eventually the path will turn south-east and head into a tunnel... which is not where you want to go. Once done looting, head into the Witch's House.Once inside, you'll be treated to a cutscene. If you didn't come prepared, you'll just have to return, preferably after the loot here has respawned.Leave the Witch's House and head north along a thus-far unexplored path. Lots of treasure.If you head south from here, you should see some dwelling built into the remains of a massive tree.
Follow the road southish, and when you reach a fork to the south-west (the path is split by a boulder upon which Bandits lurk) stay on the eastern fork and continue south. Essentially you'll encounter a little girl named Selene, who is the grand-daughter of the witch you've come looking for... who is now deceased. Well enough, you might as well try to learn more about this Dragon while you're at it, and possibly score some loot, eh? But beware, there could be more to the Dragon's challenge than it originally seems... Full sequential walkthrough of all main quests, side quests and notice board quests. Your only goal is to grab the thief, after which you'll find yourself standing back in Pablos' inn... this is easier said than done, of course. From the 'Dripstone Cave Rear Passage' head uphill to the west. Head up a hill to find a square chest, where you might find your first Magick Bow, if you're lucky. Archived. When it shortly forks again, follow the north-western fork-no sense in heading back down to the stream, right? Jump on the rock on the ground level, then jump up onto the ledge to the east to reach the fallen rock, which can also be scaled. Enemies that hit you will also free you... but deal damage normally. This mountain path connects Manamia Trail to the Vestad Hills, and is crawling with Wolves. The passage is blocked by an inanimate Golem until completion of the quest The northern edge of the forest has several hanging Pawn travel knowledge is gained at several points: She had the good sense to bring a lantern, but she's not much for defending herself. Once the route to the witch's house has been found pawns will rapidly negotiate, and lead the Arisen through and over the stones and logs that form a difficult part of the forest path route to the house. ". You could also just go under the rock the east, then follow a parallel path to the west... but jumping is more fun. Yay.With that, you're done in Cassardis. You'll return to Merin for your quest reward after plundering the Witchwood, but for now, continue east.Shortly ahead waits Quina. Remove ads and unlock special featuresExploring the Frontier Caverns and Fighting Off Assassins
Be sure to empty your inventory first-it's not a good idea to carry out a chase while encumbered, right?
Finally, seek out Merin (who should be in his home, in 'Inez's Alehouse', or somewhere in between the two) and report your success in retrieving the wayward Valmiro for a third quest reward. Continue east to find a stream, which can be easily crossed... but first, turn north to see a ledge running parallel to the path that leads to the stream. Quina is nice enough to remember your mute status, and hence does all the talking. It was a pretty eventful return home... and it won't be your last. Strategy in one word? Eventually the path will enter the outskirts of some woods and turn south-east. Pablos will wish you good luck when you wake, and off you go - alone - into Cassardis to chase down this thief.He tends to run along the main road going through town, but he's not above slipping down the stairs near Inez's Alehouse, nor will he refrain from running around the house Benita was treating people in after the Dragon's attack. A mysterious forest covered in a thick fog. If you brought a Gransys Herb, it would be a good idea to give one to her, in return for which she'll hand over an Herb Ale, which satisfies the requirement for the Notice Board quest 'Witch's Brew'. You'll notice immediately that the map is obscured by mist... you'll have to do something about that, but fortunately for you, you have a guide! Talismans can be found either standing on a pole or hanging from a tree. Both are fairly weak, although the Bandits are a bit stronger, while the Wolves make up for it by being numerous. Hmm... Anyways, you can now find the thief - named Pike - wandering around Cassardis. Unfortunately, she doesn't have the good sense to head back-she intends to see the witch who lives here... this witch apparently knows the Dragon's tongue, and hence, might know more about your condition. Join us for discussions, information and miscellaneous topics related to Capcom's Dragon's Dogma and ... Posted by 4 years ago. As for their attacks, they'll try to possess you, as discussed above. To the west is a square chest, to the east is Cassardis. Upon which, take the western fork. From the waterfall turn east and head onto land.